
It’s damage is directly converted to the automatons HP, and it’s damage is based almost solely off it’s Melee combat skill. This was a popular favourite of mine during the time where fights against mobs like Kirin were kited – it’s Cannibal Blade WS is a WS that cannot miss, cannot be resisted, and heals the automaton.
#Puppetmaster best automaton build update#
I’ve mostly used this in Salvage, where I want the automaton to close in with opponents that I might not be attacking.Ī useful combo, it’s got high HP, and after a recent update it can take damage far better then other frame combos. This is a great head/frame combo to use if your also punching things along side your automaton, as the Sharpshooter head doesn’t make the Automaton run into melee attack range – which is where most of it’s TP is built, so get it in melee range!Īgain, a powerful DD combo thanks to the Sharpshooter frame – it’s very rare I use this combo, as the main differences are different attachment allowance, and that the AI of the Valoredge head makes the automaton close into attack range. No suprises here, this is a pure damage setup – It uses ranged attacks and melee attacks, and has a number of ranged WSs – at high level it’s main WS is Armour Piercer, which is it’s highest priority without maneuvers, and is thankfully it’s most powerful. What I shall discuss in this part, as I have already covered Weapon skills and spell priorites in the previous part of my guide, is a number of Frame/Head Combos I find myself using in various situations See this web page for a list of automaton spells 2.


This comes in to play mostly on the Mage Frames, but it also influences weapon skill selection. They don’t give a direct “Use this maneuver, automaton does X” control, but they influence how the automaton will behave while that maneuver is up.

Maneuvers are the tool in which Puppetmasters control their automatons.

Few times now, I’ve been asked “How do I PUP”, so going to write a quick guide to my favourite job~
